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It's been over 6 months since PES 2020, and as you can see right away, it looks different now. Now immediately. It's a computer version, so almost everything has changed at this point. It's by far the best version of the game, including the Bernabeu and Anfield from last year's match, you can add a bunch of stadiums, as well as stadium-specific camera angles, making it a proper car game. distributed throughout the field.
So I thought it would probably be time to take a more detailed look at the middle of the year at PES 2020 and that would also be an excuse to use this new entry that I've saved for next year...the sixth update. The best job in shooting is to master the basics of the game: dribbling, passing and shooting.
PES 2020's excellent shot is the result of a careful interpretation of the realistic ball physics of its engine, which achieves satisfying ways for the ball to reach the goal, to transfer Keita's speed impetus to his screamer. . Or, by the way, a mani chip is slowly floating around the grid. All this is complemented by the wide range of strikes available to specific players, such as ascenders, who tend to lie flat while climbing slowly. This can be removed by releasing the left stick before aiming quickly. My personal favorite is the high angle photography feature that James captures here. Overhead shots and dives require player attributes to create open play, but any player can make a powerful shot with the first hit of the falling ball. But perhaps there is no more satisfying shot to watch in PES 2020 than a well-rehearsed long-range shot.
When captured from a distance, these shots require players with good curling and finishing characteristics. Most importantly, you have to do everything in your power to find your space and point the player in the right direction, and Modric does it here before the final turn. In this example, Muscade erases his mark, but doesn't have enough time to face a target who takes a clean shot. In this, Hazard decides to take a direct shot without adjusting his position while Isco manages to turn, but with little time to get the exact location from that distance. You'll often come back to the finish line, but you can quickly turn around to get to the finish line by dropping directions and hitting the 'line' button like James does here.
As a testament to the realistic way of transferring player momentum from PES 2020 to shots, you can get a good contrast cycle by ending player momentum by shifting abruptly to the right, standing roughly before taking the hit. strong. Watch how he passes the ball over the goalkeeper, compared to examples of other good shots. In PES 2020, 'advanced' shooting instead of 'basic' shooting, we're giving you more shooting options so you can purposely aim for the bottom of the door. This difference works well with Hazard's low kicks here. To make correct contact with the ball after a player has landed, consider the player's expectation to receive it. In this example, Benzema recovered from a backlash with little time to adapt to a shot with his weaker foot.
On the other hand, with foresight, he can comfortably serve standard or advanced volleyball with his left foot. Players with the "outer ring advantage" will convert shots made at a weaker foot into a strong-footed triple, which Hazard shoots here. But in general, shots with a weaker foot are less likely to hit the target than shots made by a defender with a stiff neck. Even in real life, your star players can miss easy shots in perfect situations. However, the game does a great job of encouraging a shot, no matter how hard the goal is. Use the first touch to quickly turn your mark and stare at the target. Here's a special exclamation point for the cartoon of the defender raising his hands behind his back and hands up. A player's first touch can be the difference in PES 2020, especially if you stand behind the goal.
And you can see Hazard brilliantly lead the last defender with one touch. I love how a real first touch can blow a defender away without using his awesome abilities. This is made possible by realistically simulating player momentum, creating slots for ball momentum to be more effective. This combination of low-key first touch, proper player behavior and fluid throwing physics creates a rewarding dribbling experience in which players can realistically find passes between opponents over time, using a low center of gravity to make small, calculated movements along the way. industry . Goal. This lower center of gravity also allows you to move the first touch and spin on your mark during slower cornering. Player momentum is best demonstrated by how quickly explosive players leave their mark in the dust by running over them or quickly changing direction, especially when finishing while spinning markers.
Finally, it can be said that the poor ball control of data packet 5.0 completely eliminated the disaster of data packet 6.0. I love the way Jenny runs to lose half of his defender before running towards the door. And if you've watched IRL, you know it's a realistic move he makes every now and then. Player tenacity plays an important role in hunting down tired newcomer Origiis and making Salah the winner at the last minute. And beware of the tired defender who cannot keep up with Salah, who remains open. But often, just as in real life, it takes more than a subtle touch or clever dribbling to get past the player. This is where skills play a supporting role in PES 2020.
The truth is, I find the accuracy of PES skills more attractive than the dribbling of other game circuses, which I don't like at all. Lowering your shoulder in a way that directs your opponent in the wrong direction better simulates real dribbling. This is the first year that PES Fine Dribbling is being introduced, so it will be improved and made more accessible in the coming years.
But when you succeed, it's great and can open up goal-scoring opportunities. But in general, in PES, as in real life, using short-term player changes is the best way to beat your opponent with calculated bullets, which leads me to cross. I wasted my first few months with a one-on-one crossover. It never worked out and struggled to make good contact with the ball. I thought he only scored once because that was really his goal. Everything changed when I went through the cross lobe again, which I did again. 2018.
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