Friends, did you know that this game is currently not available for the Android platform. So this is a game in Jump Force mode, such as Jump Force. If I compare this game with reality, you will see small changes in this game. Download link below.
- The weekly magazine Shonen Jump Comics [Mitchell] celebrated its 50th anniversary last year, marking the birth of many manga legends and series from the pages of Jump Force. And to achieve this, the jump with force shows part of the surface. It features exciting battles with a unique aesthetic that incorporates famous manga / anime characters and places them in the real world, featuring 40 characters from 16 different series. Though disappointing, the style of the jump failed at almost every point. The combat system is not as common as history is undesirable.
And along with lots of small problems, this is a really irresistible birthday present. Given some context of how and why things happen, Jump Force puts you in the shoes of an infantryman who fights heroes and villains in Times Square. You will be killed, you will stand up with the edge and from there you will feel that your character deserves it. Unfortunately, the character editor options are not so many. However, at least there are some recommendations for anime characters that cannot be listed.
This way, you can create separate versions of characters such as Cuabara, Urahara and Kuram. Or you can do it. (To speak foreign languages) In general, the plot of Jump Force is taken a little more seriously and misses a great opportunity to create a pleasant conversation between your favorite characters. The plot flow is also unbiased, as most of the cut scenes lack voice acting. Some interesting points, for example, make Kenshin Zora confront him with a serious teaching method, leaving him completely dumb and lifeless.
The biggest problem in history is how to fight it. You are not given permits to show you where to go for your next mission, unnecessarily complicating your character, and as a result at worst the difficulty increases. Enemies can shave half of your health with a simple combination or a special laugh, while their AI is as dumb as ever. This is his worst artificial difficulty. (Speaks foreign languages) The first few hours of fighting the Jump Force before it starts to feel shallow, exciting and fun. Light attacks, consisting of hasty and heavy attacks, are compatible with 3v3 with a button combat system. Fast attacks can be divided into automatic combos, forcing opponents to play ping pong across the field, while heavy attacks are slower but hasty can be eliminated at any time in the combination.
You can also very quickly reduce the distance by pointing the dashboard at high speed or your teammates at the mobility counter to speed up movement. Each character performs four special movements, holding the right trigger and pressing the front button. Finding the right combination of hasty attacks, heavy attacks, understanding when you can help, and then figuring out what to do with certain actions are usually ways to find great combinations of harm. And it may be interesting to put the character in training mode and eliminate these combinations. (Speaks a foreign language) Designer Spike Chunsoft has done a commendable job of making everything sort of dosed. Spam blocks, sidebands or downloadable armor that combine automatically can be defeated by heavy attacks.
Predictable dashes can be triggered by special moves or impenetrable devices when activated, and additional armor can be released from powerful blocks or destroyed by firing. There is also an emergency exit that allows you to exit the combination when you reach the full mobility counter. It all started smoothly, but almost as deeply. Although he is a 3 on 3 tag warrior, the tag mechanic feels like the next thought, as all three characters have the same bar of life. Auxiliary maneuvers are not very well thought out, and you do not need to learn more than one combination for each character, as most combinations start with hasty attacks. It seems that every fight is the same, and the fight ends quickly. Playing online or against local friends is a Jump Force Savings Award, as a slightly in-depth battle naturally involves reading your opponent. It’s predictable and doesn’t work against stupid AI.
In my early online gaming the performance was excellent, with no sense of rupture. (Speaking in a foreign language) After all, only Polish is deprived of the power to jump. The download time is great, the most important scenes of the cut scenes are great, there is no way to avoid the cut scenes, the non-combat animation is awful and there is no English voice acting other than a long list of relatively minor issues. But they all came together. If you’ve had like-minded anime fans who have seen sparks fly up by breaking a few buttons, the Jump Force combat system is obsolete and allows you to have at least a few hours of fun before repeating. The heavy storyline feels half-baked and never does anything interesting with an impressive list of favorite characters you’ve rarely or never had a chance to meet before, and this has turned Shonen Jump’s weekly 50th anniversary into a total disappointment. For more JumpForce games watch our video featuring Yugi, Jotaro and others. And for all that, put it on IGN.




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